The last meeting was realized in Kumanovo in date 19/04/2023....Read More
1) The Animated Story of European Union
leading organisation: EURO-NET (ITALY), Co-leader: AIJU (Spain) and MPIRMPAKOS D. & SIA O.E (Greece)
The intellectual product involves the creation of a mixed path between cartoon and live theatrical stage in which with the help of animations and some operators specifically formats. The realization of a live representation is planned, partly made with cartoons and partly theatricalized by the facilitators / trainers, who will intervene on the cartoon animated to add interactive moments for students to participate in in the audience.
In fact, the intellectual product foresees a reconstruction of EU history in which between one part of the cartoon and the other the trainers who will play specific roles will call the young people of the audience to become protagonists of European history by involving them as “involuntary actors”: young students will be called to become historical characters.
2) Europe Hunt
leading organisation: AIJU (SPAIN),
Co-leader: EURO-NET (Italy), CCSDE (Ireland) e DAMASISTEM (Turkey)
The intellectual product involves the creation of a team game in which an obstacle course will be created, such as a “gymnastics” with time trials to overcome for achieving the ultimate goal of the treasure hunt which will be to discover as much as possible on the European continent. The game will focus on the elements that characterize the geographic-political morphology of Europe: young people will not only have to remember the various geographical locations of nations, but also, once all the pieces of the map have been united, go and place further other traditional elements, typical and characteristic of each reality (paella in Spain; the mandolin in Italy; the kilt in Scotland, etc.).
3) Who is who?
leading organisation: CCSDE (IRELAND),
Co-leader: DAMASISTEM (Turkey) and EURO-NET (Italy)
The intellectual product involves the creation of an interactive game in which a European character and his role must be identified. In a sense, a virtual simulation of the life of the European parliamentarian and other supranational bodies will be created in order to raise their awareness to try to make young people more active participation in the life of institutions. The game will be a kind of interactive manual that will allow you to understand parliamentary action to entice you to believe more in positive action than Parliament supranational it carries out in favor of the various Member States: in this way the values, roles and activities that the European Parliament develops will also be identified and promoted.
leading organisation: Damasistem (Turkey), Co-leader: CCSDE (Ireland)
The intellectual product involves the creation of a multiple choice quiz game, of which only one is correct, on European issues with a timed competition in which participants will have to use their smartphones to be able to answer correctly in the shortest possible time. The questions will be asked, in random mode, to the different teams (yellow, red, green, blue) by a small animated mascot who will also show them the possible answers. The teams fighting on time will have to respond trying to score the best possible score for their team. The goal is to learn as much as possible about Europe in relation to rights, duties, currency, values and hot topics.
5) Discover the Founding Values
leading organisation: CCSDE, Co-leader: DAMASISTEM (Turkey)
The intellectual product involves the creation of a team game in which the goal will be to guess a secret phrase or word on the supranational values that a player will have to suggest to his teammates by drawing something on an interactive monitor without ever pronouncing any word.
The game requires each team (blue, red, yellow, green) to have a marker on an online board where the valid answers obtained will be indicated.
6) I'm also an European Deputy
leading organisation: EURO-NET,
Co-leader: AIJU (Spain) and MPIRMPAKOS D. & SIA O.E (Greece)
The intellectual product involves the creation of a game that involves the development of simulations of the life of the European Parliament in order to raise awareness of active participation and debate on supranational issues of greatest interest to young people through workshops based on Compass and EC and COE training kit. The knowledge acquired in IO3 (Who is who?) Will now allow us to organize real simulations.
7) Recreational-Training Paths
leading organisation: MPIRMPAKOS D. & SIA O.E (Greece),
Co-leader: EURO-NET (Italy)
The intellectual product involves the creation of a manual with the rules of the path, the techniques and methodologies to be adopted in order to be able to fully implement it. The manual is a guide to the use of all the intellectual outputs created in order to help operators to better and competently use the tools created and to obtain the best possible result in implementing the playfuldidactic paths created in the project.
Italy – coordinator
MPIRMPAKOS D. & SIA O.E.
Italy – school
Sredno opstinsko uciliste Pero Nakov
Republic of North Macedonia – school
Colegiul Economic "Ion Ghica" Braila
Romania – school
Agrupamento de Escolas de Penalva do Castelo
Portugal – school